A diary for everything you’ve played.
Completd is a game journal for iPhone. Shelve what you’ve played, rate it, write it down — from a SNES cartridge in 1996 to whatever you finished last night.
Your Steam library imports itself. Nothing here tracks you.
Coming to the App Store this autumn. No ads, no tracking, free.
Built for the phone, not squeezed onto it.
Most game trackers are websites you bookmark. Completd is a native iOS app: swipe to rate, home screen widgets, it opens instantly, it works one-handed on the sofa. VoiceOver, Dynamic Type and proper contrast throughout — not as an afterthought.
PlayStation, Switch, PC, a SNES in the attic — one shelf.
A game is a game, whatever it ran on. Steam imports automatically with your playtimes; everything else you add in a few taps. And Skyrim is one entry, not four — Standard, Deluxe, Remaster and the bundle all live in the same place, the way they do in your memory.
One list, four decades
Zero third-party code. That’s a number, not a promise.
No Firebase, no Sentry, no ad SDK, no advertising identifier — there is literally nothing in this app that could follow you anywhere. Export your data whenever you want. Delete your account and it’s actually gone, on the device and on the server. Free, and no ads.
0third-party packages
What it doesn’t do.
There’s no Android app — iPhone only for now, and the web pages are for reading, not for keeping a shelf. PlayStation, Xbox and Nintendo don’t offer a public API, so console playtime is typed in by hand; only Steam syncs on its own. There’s no algorithm deciding what you should play next — the suggestions follow rules you can read. And it doesn’t sell anything.
See it before you install it.
The pages people share are public, so you can look around right now — a game page with real ratings and reviews, or a list with a sentence explaining every entry.
Year in review
Every December, your year as a book.
Seven chapters in one scroll: the count, how the months went, everything as a grid of covers, your game of the year, what your taste actually looks like, the playthrough that took longest, and the total. Shareable as an image. First one arrives December 1st.
Questions people write in.
Which iPhone do I need?
iOS 17 or newer. iPad and Mac are on the list, Android is not.
What exactly does Steam import?
Your library, playtimes and achievements. Nothing is ever written back to Steam.
And my console games?
Typed in by hand. Sony, Microsoft and Nintendo offer no public API — a few taps per game, and old cartridges work the same way.
What happens after TestFlight?
Your shelf moves with you into the App Store version. Nothing is reset.
What does it cost?
Nothing, and there are no ads. Whatever comes later, you will read about it here before it happens — not in a release note.
Can I get my data out?
Yes, as a file, whenever you want. Deleting your account deletes it here too.
Who builds this.
One person in Germany. I started building Completd this year, because I had a shelf of games I couldn’t remember finishing, and every tracker I tried was a database with a login instead of a diary.
So it is built the way I want to use it: nothing that follows you, no feature I can’t maintain alone, and a shelf that reads like a diary. There is no company behind this and no investor waiting to be paid back, which means I answer to the people using it and to nobody else. Right now my own shelf says Shadow of the Tomb Raider.
Test it before everyone else.
Fifty testers, two emails: the TestFlight link in a few weeks, and one short message when the app is out. Nothing else, ever.
Stored on my own server in Germany. Not shared, not sold, deleted the day you ask.